Global Affective Computing Market by Country (United States, Canada, India, China, Japan, United Kingdom), Company Profiles, Share, Trends, Analysis, Opportunities, Segmentation and Forecast 2015 - 2021

Nov, 2015   |   140  Pages   |   Occams Business Research and Consulting   |   Format : PDF
Affective computing is projected to find its application in area such as artificial intelligence where it can help in strengthening machine-human relationship. The demand for affective computing is expected to increase in forecasted period due to increasing adoption of wearable devices and internet. The Global Affective Computing market is expected to grow at impressive rates over the period of 2015-2021.

Factors that are driving the market are: Continuous research and development in body gesture, facial expression and blood pressure etc. Increasing tech savvy population and adoption of wearable devices and internet, arrival of large corporations in the market and the good processing speed of affective computing to record and analyze a human being response in real time are expected to result in the faster adoption of this technology in projected period. There are lot more factors driving the market such as applications in wide no of sectors such as government, healthcare etc. Due to the the increase in the use of internet also the use and demand of affective computing market is increasing people have started using it in to day to day life such as in hands free computing, distance education, internet banking etc. application of affective computing is also widely spread across fields such as security sector, medical sector, neurology, psychiatry, Dialog/automatic call centre environment and robotics.  Although several factors such as the application of affective co
1. Introduction
1.1 Executive Summary
1.2 Estimation methodology

2. Market overview
2.1 Market definition
2.2 Market Scope
2.3 Key findings
2.3.1 Parametric analysis
2.3.1.1 Adoption rate

3. Key market insights
3.1 Innovation Scenario
3.2 Dominant market segments
3.3 Future research directions

4. Competitive intelligence
4.1 Market share analysis
4.2 Key winning analysis
4.3 Case study; Top competitors move
4.4 Key research criteria
4.5 Key applications

5. Sector analysis
5.1 Parent market analysis
5.2 Competitor market analysis
5.3 Alternative market analysis

6. Market determinants
6.1 Market drivers
6.1.1 Emerging trend of wearable devices
6.1.2 Continuous research and development taking place in body gesture, facial expression blood pressure etc.
6.1.3 Applications in wide no of sectors such as government, healthcare etc
6.1.4  Increasing Tech savvy population
6.2 Market Restraints
6.2.1 Privacy concerns; devices can recognize interpret, process, and simulate human affects
6.2.2 Risk of misuse of the technology; Computers start to make emotionally distorted, harmful decision
6.2.3 Complex technology
6.3 Market opportunities
6.3.1 Research in multimodal detection and recognition to achieve higher accuracy
6.3.2 Collaboration among affection researchers from different disciplines
6.4 Market challenges
6.4.1 Risk of false interpretation
6.4.2 False or misleading emotions can lead to false results

7. Market Segmentation
7.1 Global affective computing market  on the basis of sector, 2014-2021 ($ millions)
7.1.1 Global affective computing market  on the basis  of Security sector, 2014-2021 ($ millions)
7.1.2 Global affective computing market  on the basis  of Medical sector, 2014-2021 ($ millions)
7.1.3 Global affective computing market  on the basis  of Neurology, 2014-2021 ($ millions)
7.1.4 Global affective computing market  on the basis  of Psychiatry, 2014-2021 ($ millions)
7.1.5 Global affective computing market  on the basis  of Dialog/Automatic call centre environment, 2014-2021 ($ millions)
7.1.6 Global affective computing market  on the basis  of Robotics, 2014-2021 ($ millions)
7.2 Global affective computing market  on the basis  of Segmentation on the basis of application, 2014-2021 ($ millions)
7.2.1 Global affective computing market  on the basis of Hands-free computing, 2014-2021 ($ millions)
7.2.2 Global affective computing market  on the basis of Distance education, 2014-2021 ($ millions)
7.2.3 Global affective computing market  on the basis of Internet banking, 2014-2021 ($ millions)
7.2.4 Global affective computing market  on the basis  of Virtual sales assistant, 2014-2021 ($ millions)
7.2.5 Global affective computing market  on the basis  of Social interfaces, 2014-2021 ($ millions)
7.3 Global affective computing market  on the basis  of Segmentation on the basis of technology, 2014-2021 ($ millions)
7.3.1 Global affective computing market  on the basis of  Emotional speech, 2014-2021 ($ millions)
7.3.2 Global affective computing market  on the basis  of Facial effect detection, 2014-2021 ($ millions)
7.3.3 Global affective computing market  on the basis  of Body gestures, 2014-2021 ($ millions)
7.3.4 Global affective computing market  on the basis  of Blood volume pulse, 2014-2021 ($ millions)
7.3.5 Global affective computing market  on the basis  of Facial electromyography, 2014-2021 ($ millions)
7.3.6 Global affective computing market  on the basis  of Galvanic skin response, 2014-2021 ($ millions)
7.3.7 Global affective computing market  on the basis  of Visual aesthetics, 2014-2021 ($ millions)

8 Geographic analysis
8.1 North America Affective computing market, 2021,($millions)
8.1.1 U.S Affective computing market, 2021,($millions)
8.1.2 Canada Affective computing market, 2021,($millions)
8.2 Europe
8.2.1 U.K Affective computing market, 2021,($millions)
8.2.2 Germany Affective computing market, 2021,($millions)
8.2.3 France Affective computing market, 2021,($millions)
8.3 Asia Pacific
8.3.1 China Affective computing market, 2021,($millions)
8.3.2 India Affective computing market, 2021,($millions)
8.3.3 Korea Affective computing market, 2021,($millions)
8.3.4 Japan Affective computing market, 2021,($millions)
8.3.5 Australia Affective computing market, 2021,($millions)
8.4 Rest of the world

9 Company Profiling
9.1 Tacc (The Affective Computing Company)
9.2 Intel Corporation
9.3 Gestsure
9.4  Apple, Inc.
9.5 Vicon
9.6 Texas Advanced Computing Center (TACC)
9.7 Softkinetic
9.8 Saffron Technology
9.9 Qualcomm
9.10 Pyreos Limited
9.11 Palantir
9.12 Numenta
9.13 Microsoft
9.14 IBM

List of Tables

1. Global affective computing market  on the basis  Segmentation on the basis of sector
8. Global affective computing market  on the basis  Security sector
9. Global affective computing market  on the basis  Medical sector
10. Global affective computing market  on the basis  Neurology
11. Global affective computing market  on the basis  Psychiatry
12. Global affective computing market  on the basis  Dialog/Automatic call centre environment
13. Global affective computing market  on the basis  Robotics
14. Global affective computing market  on the basis  Segmentation on the basis of application
15. Global affective computing market  on the basis  Hands-free computing
16. Global affective computing market  on the basis  Distance education
17. Global affective computing market  on the basis  Internet banking
18. Global affective computing market  on the basis  Virtual sales assistant
19. Global affective computing market  on the basis  Social interfaces
20. Global affective computing market  on the basis  Segmentation on the basis of technology
21. Global affective computing market  on the basis  Emotional speech
22. Global affective computing market  on the basis  Facial effect detection
23. Global affective computing market  on the basis  Body gestures
24. Global affective computing market  on the basis  Blood volume pulse
25. Global affective computing market  on the basis  Facial electromyography
26. Galvanic skin response
27. Visual aesthetics

List of Figures

1. U.S affective computing market,2014-2021,($millions)
2. Canada affective computing market,2014 -2021,($millions)
3. U.K affective computing market,2014 -2021,($millions
4. Germany affective computing market,2014 -2021,($millions)
5. France affective computing market,2014 -2021,($millions)
6. Spain affective computing market,2014 -2021,($millions)
7. Italy affective computing market,2014 -2021,($millions)

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