The Indian Games of Skill Market - Analysis and Forecast, 2016-2022

Aug, 2016   |   80  Pages   |   BIS Research   |   Format : PDF

The global digital gaming industry is an expanse of a host of industry verticals ranging from software providers to game developers and investment firms to media firms. India, being home to a population of over 1.3 billion, holds immense potential to grow exponentially in the digital gaming industry. The country has a very clear definition for skill based games and is home to numerous start-ups and early age companies offering real money card based games and fantasy sports. Moreover, there is a significant inclination observed in the youth towards fantasy sports and real money based online poker.

The report a meticulous compilation of the diverse gaming types played online in India, which qualify to involve a dominant portion of skills, instead of chance. In addition to a thorough analysis of the push and pull forces balancing the market dynamics, special emphasis has been laid on the opportunities and their relevance. The report further provides market estimate and forecast information for the key gaming types according to the scope along with the key growth enablers and market players for each type.

A comparative analysis of the key players for poker, rummy, and fantasy sports is also an important inclusion of the report. Furthermore, to understand the ecosystem, the various segments of the value chain are also analyzed in the report. To gauge the attractiveness of the market in greater depth, the report includes sect

Executive Summary
1 Report Scope and Methodology
1.1 Market Definition and Scope
1.2 Research Methodology
2 Market Dynamics
2.1 Drivers
2.2 Challenges
3 Opportunity Analysis
4 Industry Analysis
4.1 Consumer Base Analysis
4.2 Skill Based Gaming Ecosystem
4.3 Revenue Model Analysis
5 Competitive Insights
5.1 Comparative Analysis (Card Based Games)
5.2 Comparative Analysis (Fantasy Sports)
5.3 Industry Attractiveness
6 Skill Based Gaming Market- Analysis and Forecast
6.1 Assumptions and Limitations
6.2 Market Overview
6.3 Card Based Games
6.4 Fantasy Sports
6.5 eSports
6.6 Other Games
7 Company Profiles
7.1 Amaya Gaming Group
7.2 CricBattle Inc.
7.3 Dream11
7.4 Gaussian Networks Pvt. Ltd. (Adda52)
7.5 Head Infotech India Pvt. Ltd. (Ace2Three)
7.6 Innopark India Pvt. Ltd. (Classic Rummy)
7.7 NET Entertainment
7.8 Plain Vanilla Games (QuizUp)
7.9 Play Games 24X7 Pvt. Ltd. (RummyCircle)
7.1 Playtech
7.11 Supercell (Clash of Clans)
7.12 Unibet
7.13 WYZ Games India Pvt. Ltd. (Pokabunga)
7.14 Zapak Digital Entertainment Limited
7.15 Zynga Inc.
8 Appendix
List of Figures
1 Indian Skill Based Gaming Market Share (%), 2015, 2019, and 2022
2 India Game of Skills Market-Opportunity Snapshot
3 Scope of the Report
4 Bottom-Up Approach
5 Top-Down Approach
6 Data Triangulation
7 Digital Gaming Market Revenue Generation Sources
8 India Game of Skill Market Ecosystem
9 Key Revenue Models
10 Product Benchmarking-Poker and Rummy
11 Product Benchmarking-Fantasy Sports
12 Porters Five Forces Analysis
13 India Card Based Gaming Market Size ($ Million), 2015-2022
14 India Fantasy Sports Market Size ($ Million), 2015-2022
15 Potential Revenue Generation Sources Through eSports in India
16 India Other Skill Based Games Market Size ($ Million), 2015-2022

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